![]() ![]() The first time you successfully orbit Kerbin (the “Earth” of the game), it’s a huge victory. While Squad does not pretend that the game is 100 percent faithful to reality, it is very close.īut more so than that, it’s because success is an incredible feeling. So how has the game captured the imagination and acclaim of so many gamers? For one, the game is very scientifically accurate. All the realities of space travel are working against you as you reach for the stars. Squad has spent years perfecting their physics simulation, from air resistance to gravity and even the nitty-gritty bits I can’t pretend to understand. Many players never get past this stage (either for frustration, or they’re like me and just like to watch things explode), but those that do are in for a greater challenge: flying the thing. The piecing together of a space-worthy vessel is a daunting task: you are given a huge menu of pieces and parts that you must assemble into a vehicle that will not only leave the ground, but break through the atmosphere and reach the stars. While the concept is a simple one, the game itself is anything but. “KSP” is a game where the player runs a NASA-like space program, constructing spacecraft to be manned by little green men called Kerbals and launching them into orbit, or the far reaches of the solar system. One of these niche-filling games is Squad’s “Kerbal Space Program,” which officially left Early Access after over four years and released version 1.0 early this week. With this freedom of expression, many indie developers create games that fill specific, obscure niches. Some of these indie passion projects have become beloved, critically lauded favorites among gamers, such as “Braid,” “Super Meat Boy,” and the best-selling PC game of all time, Markus Persson’s “Minecraft.” This game wouldnt be playable in a classroom setting without heavyhanded assistance from someone who knows what they are doing.The relatively recent explosion of independent video game development has given the world many great games that AAA developers like Activision and Microsoft Studios wouldn’t spend their time and money on making. For banjo and kazooie n&b you create vehicles to solve whatever your goal is at the moment, where as this game your first goal is to launch your rocket off the ground, then its get to the moon, then its progress further beyond the moon where the smallest detail could cause your rocket to explode and killing your astronaut. ![]() The closest game I would say is banjo and kazooie nuts and bolts but that game didnt have the detail as Kerbal Space Program. This game is really a one of a kind game, theres nothing really like it. This game is not something you can play on a short burst or a game where you can pick it up in a single class, this is a long game and rewarding due to its game design. You don't need a ton of prerequisite knowledge to get started but to get anywhere you really have to try and actually research techniques that will help you succeed in leaving the galaxy. This game is about engineering and rocket science. This game is extremely complex, high school students or college students really. This is a huge timesink, I cant stop myself. It encourages creativity but if you want to be successful you have to combine actual engineering techniques and its a blast to surpass yourself on previous runs. ![]() I love the idea of building your own rockets and getting far far far away. This is a game I played way too much, I have like 200hrs on it on steam.
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